Video Games start with "Video". This represents the visual component to the interactive experiance. But if we interact with what we see, then the gaming aspect of this visual interactive experiance can be optional and not essential. With the virtual extention concept, and further on with the concept of transmittable architecture, the screen evolves into a doorway or window into extensions of physical public spaces. Stepping beyond the game and into a visual interactive experiance close to how we interact with the world around us. With large enough projections of the virtual world, people in the physical world and observe what is happening in that locations virtual double as easy as they would observe an event that would occur down the street they stood on. The article, "breaking the game", suggests that web cams recording the people obseving the projection can then be projected back into the virtual space of that location. This allows people in both locations, physical and virtual to interact with one another simotaneously by way of the visual projection.
I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video.









